Sora and Shiro are cornered by Izuna's full power, but just when she thinks she has finally won, she falls into their ultimate trap and is defeated by none other than Stephanie. Thus Imanity wins the game. Some time later, the siblings are summoned by the leader of the Werebeasts, the \"Shrine Maiden\" Miko, who wants a rematch against them, just to be convinced to join their side instead and establish the Elchea Federation by merging the Imanity and Werebeast territories into a single nation. While making preparations for their next battles, Sora and Shiro renew their conviction to unite all the races of Disboard under their rule, and one day challenge Tet for the title of \"One True God\". But before they set off, Sora uses Miko as a connection between them and the Old Deus, the number 1 ranked Exceed, to tell them the game is on.
The series follows Sora and his younger stepsister Shiro, two hikikomori who make up the identity of Blank, an undefeated group of gamers. One day, they are challenged by the god of games to chess and are victorious. As a result, the god summons them to Disboard, a world where stealing, war, and killing are forbidden, and all matters are decided through games, including national borders and even people's lives. Intent on maintaining their reputation as the undefeated gamers, Sora and Shiro plan to conquer the sixteen ruling species and to usurp the god of games.
The series began receiving recognition in 2014, when it appeared in Kono Light Novel ga Sugoi! and had its volumes placed as one of the top thirty selling novels in Japan. It was reported in May 2017 that over 3 million printed copies are in circulation. The English localization of the manga and anime were also well received: the manga adaptation appeared on The New York Times Manga Best Sellers; meanwhile, English reviewers were generally turned away by the first episode of the anime, though reviewers who have completed the series generally praised the character dynamics, game strategies, and animation, while disliking the fan service featuring the underage Shiro.
Sora and Shiro are two hikikomori stepsiblings who are known in the online gaming world as Blank, an undefeated group of gamers. One day, they are challenged to a game of chess by Tet, a god from another reality. The two are victorious and are offered to live in a world that centers around games. They accept, believing it to be a joke, and are summoned to a reality known as Disboard.[Jp. 1] There, a spell known as the Ten Pledges prevents the citizens of Disboard from inflicting harm on one another, forcing them to resolve their differences by gambling with games whose rules and rewards are magically enforced. In-game, rule enforcement only occurs when the method of cheating is acknowledged and outed by the opponent, allowing players to cheat through discreet methods. Sora and Shiro traverse to Elkia,[Jp. 2] the nation inhabited by humans, and befriend the duchess Stephanie Dola. Learning about Elkia's decline, the two participate in a tournament to determine the next ruler; after winning the crown, they earn the right to challenge the Disboard's other species as humanity's representative.LN 1.4 Their next goal is to conquer all sixteen species in order to challenge Tet to a game; as of the sixth volume, five of the sixteen are under their control.[needs update]
Dhampirs[Jp. 7] are a species with similar characteristics to vampires: they drink body fluids from other species for nourishment; excel at transformation, illusion, and dream magic; and are weak to sunlight. Their weakness to sunlight can be spread through bites which deters the other species from sharing blood with them.LN 4.0 Meanwhile, Sirens[Jp. 8] are an all female species with the body of a mermaid. They require the life of a male from another species in order to reproduce; their magic allows them to seduce anyone of their choosing. Both species live in a nation called Oceando.[Jp. 9] Centuries ago, the Dhampirs and Sirens used the Ten Pledges to create a mutual relationship between the two; the dhampirs were allowed to feed on the sirens and in return, a male Dhampir is to mate with the empress of the Sirens who can reproduce without killing. Eight hundred years prior, the empress went into hibernation and the mating rituals killed all but a single male Dhampir.LN 4.1
No Game No Life was conceived during the serialization of A Dark Rabbit Has Seven Lives.LN 1.A Kamiya's original idea was a fantasy setting with battles; since he disliked drawing battles, he replaced it with games. He had intended to turn the idea into a manga series, but an unspecified illness made him unfit to handle the workload. While hospitalized for treatment, the author imagined how his idea would work as a light novel, and settled for that medium instead.LN 1.A Kamiya began writing the first volume and was advised to break it into three parts due to its length.LN 2.A In the middle of writing the second volume, Kamiya moved to his home country, Brazil, for further treatment for his ailment; in order to meet the volume's deadline, his wife drew some of the illustrations in the novel.LN 2.A
After the third volume, a new editor was assigned to the series.LN 3.A Kamiya noted the third volume contained a lot of plot progression, and was going to balance it out in the fourth volume with more lighthearted and carefree events.LN 3.A Volumes four and five were written as a single volume; since volume four lacked a climactic ending, Kamiya had to restructure the story.LN 4.A This, along with communication problems with his new editor, and other problems in Kamiya's life caused a month delay in volume four's release.LN 4.A After completing volume five, Kamiya was asked to submit volume six's manuscript before 2014 for the anime adaptation, and to complete the volume before the anime's premiere.LN 5.A, 6.A
A side series, titled No Game No Life, Please!,[Jp. 31] by Yuizaki Kazuya, began serialization in the July 2015 issue of Monthly Comic Alive on May 27, 2015. The final chapter was published on November 27, 2017. It focuses on Izuna Hatsuse and her daily life. Yen Press announced their license to the manga on October 28, 2016.
Anime News Network had four editors review the first episode of the anime: Carl Kiminger, Rebecca Silverman, Theoron Martin, and Hope Chapman. Opinions summarized: Kimlinger enjoyed the premise and the concepts of games as battles; Silverman and Martin disliked the characters; and Chapman expressed absolute disdain, writing \"nothing has made me roll my eyes, gag, or feel more irrationally angry this season than this insulting self-insert pandering trash heap\". Carl Kimlinger continued the series, and published a positive review for the anime. He wrote that the premise presented many flaws but were balanced out by other aspects: Sora and Shiro's \"over-powered hero\" archetype is balanced out by their flawed lifestyles, motives, and their \"visible delight in crushing their enemies\"; Stephanie Dola's mistreatment with gags and Sora and Shiro's growing respect towards her; and the harem aspect with Sora's apathy and interesting female characters. Regardless, Kimlinger praised the plot's \"big games\", calling them the reason to watch the series and described them as \"steeped in trickery and strategy\"; he added that despite knowing the protagonists would win, the fun is seeing how they do it. Kimlinger wrote the over-saturation art style will be an acquired taste for most viewers and praised how the animation really shines during the \"big games\", calling it an impressive display of fluidity and timing.
Kotaku's Richard Eisenbeis was also positive towards the series, praising the protagonists' dynamic, echoed Kimlinger's sentiments about the games, liked the animation, but noted his dislike for fan service featuring Shiro. He also ranked the series as one of the top five anime series of 2014, and recommended it for viewers who like smart characters and gamer humor. Similarly, TAY Kotaku also praised the dynamics, references to other anime and video games, and the art style; the reviewer had mixed feelings towards the harem aspect and sexual humor, and agreed with Kotaku's dislike for the fan service featuring Shiro. IGN echoed previous opinions, praising the character dynamics, and also questioned the amount of unnecessary fanservice.
No Game No Life was one of the few series that resonated with me with nearly every aspect despite being only 12 episodes. The art, music, voice acting, characters, and story all just clicked with each other which raised the viewing experience to another level. One of my favourite aspects of NGNL was how self-aware they were. With fan-service being rampant in this day in age, NGNL implemented it but also made it central to the plot in several instances. NGNL is a highly detailed anime where a lot of seemingly insignificant events and facts are incorporated and made significant in the story.
Generally this episode was amazing. It was one of the better episodes of NGNL . For this episode, the plot was incredibly smart and fluid. While the storyline is rather complicated, each point leads to the other very smoothly.
Saying that, while EP 12 was indeed one of the better episodes, it did suffer from some minor plot flaws. For example, how did Sora detect the Shrine Priestess in the shower. While we understand that Sora has amazing bluffing ability which we learnt of throughout the series, the show has always made it a point to explain how Sora did it. However, there was no explanation as to how Sora noticed the Warbeast in the shower. Luckily, this as a very minor flaw, but it did bug me a little. 59ce067264