The Player
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One year later, studio power players are watching the end of Habeas Corpus with a new, tacked-on, upbeat Hollywood ending and famous actors in the lead roles. Mill's plan to save the movie has worked and he is head of the studio. Gudmundsdottir is now Mill's wife and pregnant with his child. Sherow objects to the film's new ending and is fired by Levy. Mill rebuffs her when she appeals her termination to him. Mill receives a pitch over the phone from Levy and a man who reveals himself as the postcard writer. The man pitches an idea about a studio executive who kills a writer and gets away with murder. Impressed, Mill gives the writer a deal, if he can guarantee a happy ending in which the executive lives happily with the writer's widow. The writer's title for the film is The Player.
Seek is an entity that resides in the Hotel, serving as another major antagonist. The players will encounter it twice in their playthrough, the encounters being before and after Door 50 with both encounters being completely random.
Seek's appearance takes on a large mound of black slime or goo which forms into an anomalous humanoid figure with a singular eye during its chase sequence.[1][2] A faint red light is emitted from its body and its eye. For mobile players, Seek looks just like a humanoid slimy figure, whereas a console or PC player sees Seek with a red outline at some parts.
The first encounter with Seek is when its eyes appear in the rooms before Seek's appearance and when paintings contain Seek's Eyes (referred to as Seek's crescendo), foreshadowing the chase sequence. From the first door that the eyes start appearing, the chase sequence will begin at the 4th door (i.e. seeing eyes at door 35 will cause the chase to occur at door 39). Seek's eyes will continue to increase in numbers as players approach the chase sequence (i.e. seeing one eye at door 35, will cause the next room to have 3 - 5, and so on.) before abruptly stopping on the pre-generated hallway. Lights will flicker and are more likely to make the upcoming rooms dark rooms (this only applies to the second chase sequence).
Seek will manifest after the players have reached the end of the pre-generated hallway, teleporting all of them in front of the next room's door. The players must run away from Seek manually, with a few rooms having obstacles that players will have to crouch under. Guiding Light will aid players in this chase until they reach the end, highlighting the correct door. At the last hallway, long black slimy hands will burst through the windows that are able to instantly grab players when in contact, along with fallen chandeliers that are on fire that will damage players and take 45 health.
Once the players have gone past the last hallway, Seek's chase will be concluded by the door closing in front of it. Seek will bang on the door three times before giving up, letting the players go.
In general, Seek's tactic is to send the player into a blinding state of panic and confusion throughout plentiful obstacles to hopefully injure or kill the player. The Guiding Light counters this tactic by guiding the player to where to go.
The player's appearance is commonly obscured by equipped armor such as turtle shells, as well as other equipable items such as elytra, carved pumpkins, and heads. Players are also the only entity capable of having capes, as well as deadmau5 ears, depending on the account.
In Java Edition, the player can choose from Steve, Alex, Ari, Efe, Kai, Makena, Noor, Sunny, or Zuri. These nine models can be customized by downloading free skins from trusted websites or by using an editing program, but in the demo or when playing offline, the game randomly chooses any of the nine skins as the current skin.
In Bedrock Edition, the player can choose between Steve, Alex, Ari, Efe, Kai, Makena, Noor, Sunny, or Zuri in-game, which sets both the skin and the model for custom skins. However, Bedrock Edition also allows the usage of skin packs, each of which has a selection of free skins. On Windows and mobile devices, skins can also be imported from a PNG file. Some skins can be purchased as DLC. Bedrock Edition also features a skin creation system with purchasable apparel and features. Java Edition versions of the nine skins are automatically available for free in Bedrock Edition.
The player has 10 full hearts or 20 health points. One full heart represents two health points. When the player's hunger bar is at 18 ( 9) or higher, health slowly regenerates by 1 every four seconds, but when it is at 20 ( 10) with saturation remaining, health regenerates by 1 every half second. The hunger bar depletes faster from energy-intensive activities like sprinting, jumping, attacking mobs, and mining, and it can be refilled by eating food. If the hunger bar is at 17 ( 8.5) or lower, the player does not regenerate health unless in Peaceful difficulty (or under the effect of certain potions). While the hunger bar is at 0 (), the player is starving and proceeds to lose health. On Hard difficulty, starvation kills the player. On Normal difficulty, it brings health down to 1. On Easy difficulty, it brings health down to 10. On Peaceful difficulty, the health bar recovers regardless of hunger, but still depletes from starvation damage, and the hunger bar does not lose any points even when under the effect of hunger.
The player walks at a nominal rate of 4.317 meters (blocks) per second. That's about 15.5 kph or 9.7 mph, which is a 3:51 kilometer or a 6:12 mile. This means that the player can walk a total of 5181 blocks (5.2 km) in one Minecraft day, if walking in a straight line, ignoring hunger, and not sprinting or sneaking. For sneaking and sprinting statistics, see below.
The onscreen heads-up display (HUD) consists of the player's health bar, hunger bar, experience bar, and hotbar. The armor rating bar appears above the health bar if the player is wearing armor and the oxygen bar appears if the player is submerged in water or is suffocating in a block. The HUD also contains the crosshair and a held object or fist. The HUD can also be toggled by F1.
As mentioned in the Gamemodes section, if the player is in Creative mode the health, hunger, and experience bars including armor rating and oxygen bubbles are hidden and only the hotbar is visible. Despite this, the player can still collect experience, wear armor, and will still display the screen tilting animation when dying from /kill or the void. In Spectator mode even the hotbar, crosshair, and held object/fist are hidden and the hotbar only appears as a player spectating list when a number is pressed or the mouse is scrolled.
Player names appear above their head as nameplates, typically in white letters within a dark transparent rectangle. Player nameplates can also be seen through solid blocks and other obstructions, although a player can sneak to dim the nameplate's visibility when in sight, or hide it completely when out of sight or in Bedrock Edition.
In Java Edition, players can change skins on the preferences page of minecraft.net or the Minecraft Launcher by uploading a PNG image file, which then replaces the default skin. Players also have the option to have three or four pixel-wide arms on the character model.
In Bedrock Edition, players can change their character's appearance from the Main menu or Pause menu -> Character where 5 character slots are shown. Edit Character will open the Character Creator where a skin, which synchronizes between signed-in devices, can be created by selecting pre-made components, altering their height, and selecting a slim or wide arm width. Players alternatively have the option to select from Classic skins within Skin packs obtained from the Marketplace or, for the Windows 10, iOS/iPadOS, and Android versions of the game, import a PNG image file. Classic Skins will not synchronize between signed-in devices.Players can also choose 6 Emotes per character slot and select or remove a cape.
The Player is the real-world player and main protagonist of the One Night at Flumpty's series, kidnapped by the titular Flumpty Bumpty to play his \"survival hide-and-seek\" games, so he can get a new best friend.
As confirmed by Jonochrome in the Flumpty Q&A on fnaflore.com, the player character is literally the player themselves, thus sharing the appearance of the player(s) of the games. In the Game Over Easy screens, however, it is implied that The player in-universe has red eyes, albeit this could just be for stylization.
Before One Night at Flumpty's begins, Flumpty kidnapped the player simply because he felt like it. Here, they would need to survive until 6 AM (or HAM) to survive a game similar to the first Five Nights at Freddy's game.
The true ending requires the player to beat Hard Boiled Mode, which is a mix of the normal and Flumpty Nights. The clock finally reaches 6 AM, and once again, Flumpty frees the player, this time to a repaired city.
In One Week at Flumpty's, Flumpty beckons the player into a backroom, stating \"In order to be my best friend, you must kill your current best friend.\". The player will refuse, which results in Flumpty maiming both the player and their friend. The two would become Champ & Chump, respectively. However, since One Week at Flumpty's was cancelled, and ONaF3 contradicts this, this is not considered canon.
The player is also present in One Night at Flumpty's 2 (April Fools Edition). They are equipped with a gun, and shot Flumpty Bumpty, Birthday Boy Blam, and Grunkfuss the Clown, killing them. Like OWaF, however, this is not canon, as it is in an April Fools' Day joke.
The PlayerBiographyAliasesVisitordefault PC namecustomgodGenderAmbiguous (referred to with they/them for ambiguity)RelativesUnknownAffiliationNikoThe Player, also known as god, is the secondary protagonist of OneShot. Out-of-universe, they are the player controlling Niko; in-universe, they are the god of the World, tasked with guiding Niko through it and saving them along with the World in one shot. The Player's name is by default the username on your PC, but this can be changed when Niko asks the player's name when they first contact the player. 59ce067264
https://www.talkinghiphop.com/forum/music-forum/god-of-war-chains-of-olympus-ps3